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Nightmare Penguin - DR3-EN070 - Common - Unlimited Edition

Nightmare Penguin - DR3-EN070 - Common - Unlimited Edition

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Card Rules: Rulings powered by The Netrep API. [Re: Drillroid] 'Nightmare Penguin' will activate its effect if attacked by 'Drillroid' while face-down. (Just like a Flip Effect.) [Re: Ehren, Lightsworn Monk] 'Nightmare Penguin' will activate its effect if attacked by 'Ehren, Lightsworn Monk' while face-down. (Just like a Flip Effect.) [Re: The Six Samurai - Zanji] 'The Six Samurai - Zanji's' effect activates at the end of the Damage Step. If there are no other 'Six Samurai' monsters with a different name face-up on your side of the field when its effect resolves, the effect disappears.Example 1: If you have 'The Six Samurai - Zanji' and 'The Six Samurai - Irou' on your side of the field and 'The Six Samurai - Zanji' attacks your opponent's face-down 'Nightmare Penguin', if your opponent returns 'The Six Samurai - Irou' to your hand the 'Nightmare Penguin' is not destroyed by 'The Six Samurai - Zanji's' effect.Example 2: If you have 'The Six Samurai - Zanji' and 'The Six Samurai - Irou' on your side of the field and 'The Six Samurai - Zanji' attacks your opponent's Attack Position 'Cyber Dragon', if you select to have 'The Six Samurai - Irou' be destroyed instead the 'Cyber Dragon' will not be destroyed by 'The Six Samurai - Zanji's' effect because 'The Six Samurai - Irou' will not be on your side of the field when 'The Six Samurai - Zanji's' effect resolves.
Passcode: 81306586
Set: Dark Revelations 3
ATK/DEF: 900/1800
Card Number: DR3-EN070
Monster Type: Aqua
Rarity: Common
Attribute: Water
Card Text: When this card is flipped face-up, return 1 card on your opponent's side of the field to the owner's hand. All WATER monsters on your side of the field gain 200 ATK.
Level: 4
Card Type: Effect Monster
Name: Nightmare Penguin
Edition: Unlimited