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Hammer Shot - CP05-EN017 - Common - Unlimited Edition

Hammer Shot - CP05-EN017 - Common - Unlimited Edition

$0.32each

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Card Rules: Rulings powered by The Netrep API. 'Hammer Shot' determines which monster to destroy using current ATK, not original ATK. 'Hammer Shot' does not target. You determine which monster is destroyed when 'Hammer Shot' resolves. [Re: Aurkus, Lightsworn Druid] 'Aurkus, Lightsworn Druid' will NOT stop 'Torrential Tribute', 'Mirror Force', 'Lightning Vortex', 'Fissure', 'Smashing Ground', or 'Hammer Shot', because these effects do not target. [Re: Lord of D.] 'Lord of D.' will NOT stop 'Dark Hole', 'Mirror Force', 'Raigeki', 'Fissure', 'Smashing Ground', 'Hammer Shot', or 'Amazoness Archers', nor will he protect your Dragon-Type monsters from their effects, since these cards affect the whole field and do not select targets. [Re: Ready for Intercepting] If you chain 'Ready for Intercepting' to 'Hammer Shot' to flip a monster face-down, that monster will not be included in determining which monster is destroyed by the effect of 'Hammer Shot'.
Passcode: 26412047
Set: Champion Pack: Game 5
Card Number: CP05-EN017
Rarity: Common
Attribute: Spell
Card Text: Destroy 1 face-up Attack Position monster that has the highest ATK. (If it's a tie, you get to choose.)
Card Type: Normal Spell
Name: Hammer Shot
Edition: Unlimited